Production-tested writing on Houdini — Solaris, Karma, Redshift, Vellum and procedural FX. Deep dives, workflow guides and the thinking behind the scene files and tutorials.
A practical guide to the Redshift proxy workflow in Houdini — export, import and switch between proxy and full geometry to keep heavy scenes fast.
Everything you need to know to install and load Houdini Digital Assets (.hda / .hdalc) — the otls folder, manual install, and keeping assets across projects.
A practical comparison of Karma (XPU) and Redshift for Houdini artists — speed, look, Solaris integration, and when each one wins.
How a reusable look-dev / turntable rig in Houdini Solaris speeds up shading and review — studio lighting, cameras and a clean LOPs setup.
A grounded look at simulating Vellum cloth in Houdini, retiming it, and lighting the result in a Solaris/Redshift studio scene.
How spread / infection-style particle growth works in Houdini, and how to animate, optimise and render it with MOPs and Redshift.
If you opened a Houdini scene and the sim is gone, this is why — and how caching to disk actually works.