Production-tested writing on Houdini: Solaris, Karma, Redshift, Vellum and procedural FX. Deep dives, workflow guides and the thinking behind the scene files and tutorials.
A practical guide to the Redshift proxy workflow in Houdini, export, import and switch between proxy and full geometry to keep heavy scenes fast.
Everything you need to know to install and load Houdini Digital Assets (.hda / .hdalc), the otls folder, manual install, and keeping assets across projects.
A practical comparison of Karma (XPU) and Redshift for Houdini artists, speed, look, Solaris integration, and when each one wins.
How a reusable look-dev / turntable rig in Houdini Solaris speeds up shading and review, studio lighting, cameras and a clean LOPs setup.
A grounded look at simulating Vellum cloth in Houdini, retiming it, and lighting the result in a Solaris/Redshift studio scene.
How spread / infection-style particle growth works in Houdini, and how to animate, optimise and render it with MOPs and Redshift.
If you opened a Houdini scene and the sim is gone, this is why, and how caching to disk actually works.
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