How to Export & Import Redshift Proxies in Houdini
A practical guide to the Redshift proxy workflow in Houdini — export, import and switch between proxy and full geometry to keep heavy scenes fast.

Redshift proxies are one of the simplest ways to keep a heavy Houdini scene fast and your .hip saves small. This guide covers when to reach for a proxy and the practical export/import workflow.
Why use Redshift proxies
A Redshift proxy (.rs) is a pre-baked, render-ready cache of geometry. Instead of carrying millions of polygons live in your scene, you point Redshift at the proxy at render time.
- Faster viewport — heavy assets become a lightweight bounding box.
- Smaller scene files — geometry lives on disk, not in the
.hip. - Reusable — drop the same proxy into many shots.
The basic workflow
- Isolate the geometry you want to cache (a SOP, an instance source, a kitbash piece).
- Export it to a
.rsproxy file. - Re-import the proxy and swap it in for the live geometry at render time.
- Toggle back to the original mesh whenever you need to edit it.
The friction is usually in steps 3–4: keeping a clean toggle between editable geometry and render proxy, and handling sequences, motion blur, OCIO colour and material overrides.
Doing it in one click
We built the Redshift Proxy Export/Import Utility HDA to remove that friction — one node to export, import and switch, with sequence export, motion blur and material override handled for you. There's a full free usage tutorial walking through it on a real scene.
Tips
- Cache after the look is roughly locked — re-exporting on every tweak wastes time.
- Keep proxies versioned (
asset_v003.rs) so a shot never silently changes. - Proxies are great for set dressing and instanced detail; keep hero, deforming geo live until you're sure.
Once proxies are part of your workflow, scenes that used to crawl stay interactive — and your renders don't change at all.
Want the actual Houdini files?
Production scene files, HDAs and free video tutorials — built on real shots.