How to Install an HDA in Houdini (Step by Step)
Everything you need to know to install and load Houdini Digital Assets (.hda / .hdalc) — the otls folder, manual install, and keeping assets across projects.

A Houdini Digital Asset (HDA) packages a node network into a single reusable node. Installing one is quick once you know where Houdini looks for them.
Method 1 — the otls folder (recommended)
Houdini automatically scans an otls/ folder for assets:
- Find your Houdini user preferences directory (e.g.
Documents/houdiniXX.X). - Create an
otls/folder inside it if it doesn't exist. - Drop the
.hda/.hdalcfile in there. - Restart Houdini — the asset is available in the Tab menu in every project.
This keeps the asset available everywhere without re-installing per scene.
Method 2 — install for one project
If you only need it in the current scene: File → Import → Houdini Digital Asset (or Assets → Install Digital Asset Library), pick the file, and the node appears in the Tab menu.
.hda vs .hdalc
.hdalc is the Indie/Apprentice (limited-commercial) format. It works the same way — just make sure your Houdini licence tier matches the file you were given.
Keep them organised
- Use one
otls/folder and version your assets. - For studio work, point the
HOUDINI_OTLSCAN_PATHenvironment variable at a shared library. - After installing, right-click the node → Type Properties to see parameters and version.
Every HDA we ship — like the Procedural Greebles HDA and the free Velocity Trail Visualiser — installs exactly this way, and most come with a free usage tutorial so you can see it working on a real setup.
Want the actual Houdini files?
Production scene files, HDAs and free video tutorials — built on real shots.