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Procedural Greebles HDA for Houdini
How to use the Procedural Greebles HDA to add detail to any object in Houdini.
HoudiniHDARedshiftProceduralGreebles

Project files for this tutorialProcedural GreeblesSkip the setup — get the exact Houdini scene from this video.
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How to use the Procedural Greebles HDA in Houdini to add extra geometry detail / greebles to almost any object — a free usage walkthrough.
What's covered:
• Running the HDA over built-in or custom geometry and groups
• Controlling extrusion / inset depth, random positioning, scale, bevel and orientation
• Iteration count and the colour / luminance mask
• The output parameters and groups the asset exposes
• Using the included sample scene and ready-made Redshift shader
Compatibility: built for Houdini FX/Indie 17–18 and tested with Redshift 3.0.27 — the node setup works with any renderer. Tip: feed it geometry made of quads or triangles for the cleanest result.
Get the Greebles HDA, the sample scene and the Redshift shader from the project-files card above.
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