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Points to Surface Morph in Houdini & Redshift

Build a points-to-surface morph in Houdini and light it in Redshift — a free two-part walkthrough.

HoudiniRedshiftMOPsVOPsProceduralMorphing
Points to Surface Morph + Free Tutorial
Project files for this tutorialPoints to Surface Morph + Free TutorialSkip the setup — get the exact Houdini scene from this video.
$12.99Get it
Learn how to build a points-to-surface morphing animation in Houdini from scratch and light it in Redshift. A free two-part walkthrough for artists comfortable with the Houdini basics. Part 1 — building the effect: • Procedurally modelling the surface • Animated noise patterns with VOPs • MOPs spread for the morph mask • Deforming geometry with point VOPs • Organising parameters and caching to disk • Generating the final point cloud from the surface Part 2 — look-dev & rendering: • Scene rig and Redshift ROP setup • Optical camera with depth of field • Custom Redshift materials, tiles and displacement • Scene optimisation, camera animation and lighting • Redshift colour correction and final render Software: Houdini (SOPs, VOPs, MOPs) + Redshift. Part 2 continues directly from the video above. Want to skip the setup? The exact Houdini .hiplc project file is in the project-files card above — open it, save it under a new name and adapt the morph to your own shot.
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